@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
42 lines (23 loc) • 1.08 kB
TypeScript
import {EntityComponentDataset} from "./EntityComponentDataset";
interface Type<T> extends Function {
new(...args: any[]): T;
}
export default class Entity {
public id: number;
add<T>(component: T): Entity
removeComponent<T>(componentType: Type<T>): T | null
removeAllComponents(): void
getComponent<T>(componentType: Type<T>): T | null
getComponentSafe<T>(componentType: Type<T>): T
hasComponent<T>(componentType: Type<T>): boolean
build(dataset: EntityComponentDataset): number
destroy(): boolean
public readonly isBuilt: boolean
sendEvent(eventName: string, event?: any): void
addEventListener(eventName: string, listener: (data?: any) => void, context?: any): Entity
removeEventListener(eventName: string, listener: (data?: any) => void, context?: any): Entity
static readFromDataset(entity: number, dataset: EntityComponentDataset): Entity
getFlag(flag: number): boolean
setFlag(flag: number, value: number): void
readonly isEntity:boolean
}