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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class ImageRGBADataLoader extends AssetLoader<any, any> { /** * * @param {string} [worker_path] Path to decoder worker, allows flexibility in deployment */ constructor({ worker_path }?: string); /** * * @type {CodecWithFallback<{data, width:number, height:number, itemSize:number, bitDepth:number}>} */ decoder: CodecWithFallback<{ data; width: number; height: number; itemSize: number; bitDepth: number; }>; link(assetManager: any, engine: any): Promise<void>; /** * * @param {string} path * @param {AssetRequestScope} scope * @returns {Promise<{data:ArrayBuffer, width: number, height:number, itemSize: number, bitDepth:number}>} * @private */ private __decode_via_worker; /** * * @param {String} path * @param {AssetRequestScope} scope * @return {Promise<ImageRGBADataAsset>} * @private */ private __standard; load(scope: any, path: any, success: any, failure: any, progress: any): void; } import { AssetLoader } from "../AssetLoader.js"; import { CodecWithFallback } from "./codec/CodecWithFallback.js"; //# sourceMappingURL=ImageRGBADataLoader.d.ts.map