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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { assert } from "../../../core/assert.js"; const sample = new Float64Array(1024); export class AnimationTrackBinding { /** * * @type {BoundValueWriter|null} */ writer = null /** * * @type {AnimationTrack} */ track = null /** * * @param {BoundValueWriter} writer * @param {AnimationTrack} track * @returns {AnimationTrackBinding} */ static from(writer, track) { assert.defined(writer,'writer'); assert.isObject(writer,'writer'); assert.notNull(writer,'writer'); assert.equal(writer.isBoundValueWriter,true,'writer.isBoundValueWriter !== true'); assert.defined(track,'track'); assert.isObject(track,'track'); assert.notNull(track,'track'); assert.equal(track.isAnimationTrack,true,'track.isAnimationTrack !== true'); const r = new AnimationTrackBinding(); r.writer = writer; r.track = track; return r; } /** * * @param {number} time */ writeAt(time) { this.track.sample(sample, 0, time); this.writer.write(sample); } }