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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import ConcurrentExecutor from "../core/process/executor/ConcurrentExecutor"; import View from "../view/View"; import {AssetManager} from "./asset/AssetManager"; import {EntityManager} from "./ecs/EntityManager"; import {GraphicsEngine} from "./graphics/GraphicsEngine"; import KeyboardDevice from "./input/devices/KeyboardDevice"; import {PointerDevice} from "./input/devices/PointerDevice"; import {EnginePlatform} from "./platform/EnginePlatform"; import {EnginePluginManager} from "./plugin/EnginePluginManager"; import SceneManager from "./scene/SceneManager"; import Ticker from "./simulation/Ticker"; import SoundEngine from "./sound/SoundEngine"; import GUIEngine from "./ui/GUIEngine"; export interface IEngineInitializationOptions { entityManager?: EntityManager, enableAudio?: boolean enableGraphics?: boolean debug?:boolean } export default class Engine { constructor(platform: EnginePlatform, options?: IEngineInitializationOptions); readonly viewStack: View readonly gui:GUIEngine public readonly entityManager: EntityManager public readonly sceneManager: SceneManager public readonly sound: SoundEngine public readonly graphics: GraphicsEngine public readonly devices: { keyboard: KeyboardDevice, pointer: PointerDevice } public readonly assetManager: AssetManager<Engine> public readonly ticker: Ticker public readonly plugins: EnginePluginManager public readonly executor: ConcurrentExecutor public start(): Promise<any> public stop(): Promise<any> }