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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import {Action} from "./Action"; import Signal from "../../events/signal/Signal"; export class ActionProcessor<CTX, MD> { constructor(context: CTX) mark(description: MD): void getMarkCount(): number getMarkDescription(index: number): Readonly<MD> readonly onMarkAdded: Signal<MD> readonly onMarkRemoved: Signal<MD> undo(): Promise<void> redo(): Promise<void> navigateTo(mark: MD): Promise<boolean> doMany(actions: Action<CTX>[]): Promise<void> do(action: Action<CTX>): Promise<void> clear(): void }