@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
28 lines (16 loc) • 585 B
TypeScript
import {Action} from "./Action";
import Signal from "../../events/signal/Signal";
export class ActionProcessor<CTX, MD> {
constructor(context: CTX)
mark(description: MD): void
getMarkCount(): number
getMarkDescription(index: number): Readonly<MD>
readonly onMarkAdded: Signal<MD>
readonly onMarkRemoved: Signal<MD>
undo(): Promise<void>
redo(): Promise<void>
navigateTo(mark: MD): Promise<boolean>
doMany(actions: Action<CTX>[]): Promise<void>
do(action: Action<CTX>): Promise<void>
clear(): void
}