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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class AsynchronousAction { /** * @readonly */ readonly on: { finished: Signal<any, any, any, any, any, any, any, any>; failed: Signal<any, any, any, any, any, any, any, any>; cancelled: Signal<any, any, any, any, any, any, any, any>; }; /** * @protected * @type {TaskState|number} */ protected status: TaskState | number; /** * * @type {*} * @private */ private __failureReason; isRunning(): boolean; /** * * @return {Promise} */ promise(): Promise<any>; /** * * @protected */ protected __succeed(): void; /** * * @protected */ protected __fail(reason: any): void; start(): void; /** * @returns {Promise} */ cancel(): Promise<any>; } import Signal from "../../events/signal/Signal.js"; import TaskState from "../task/TaskState.js"; //# sourceMappingURL=AsynchronousAction.d.ts.map