@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
53 lines • 1.2 kB
TypeScript
export type FutureStates = number;
export namespace FutureStates {
let INITIAL: number;
let PENDING: number;
let RESOLVED: number;
let REJECTED: number;
}
export default Future;
declare class Future {
/**
* @template T
* @param {function(resolve:function(T), reject:function(reason))} resolver
* @constructor
* @extends Promise<T>
* @class
*/
constructor(resolver: any);
resolver: any;
state: number;
callbacksRejection: any[];
rejectionReason: any;
callbacksResolution: any[];
resolvedValue: any;
/**
*
* @param reason
* @private
*/
private __handleRejection;
/**
*
* @private
*/
private __clearCallbacks;
/**
*
* @private
*/
private __handleResolution;
resolve(): void;
/**
*
* @param {function(T)} resolvedCallback
* @param {function(reason?)} [rejectionCallback]
*/
then(resolvedCallback: (arg0: T) => any, rejectionCallback?: (arg0: reason | null) => any): void;
/**
*
* @param {function} rejectionCallback
*/
catch(rejectionCallback: Function): void;
}
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