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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export type FutureStates = number; export namespace FutureStates { let INITIAL: number; let PENDING: number; let RESOLVED: number; let REJECTED: number; } export default Future; declare class Future { /** * @template T * @param {function(resolve:function(T), reject:function(reason))} resolver * @constructor * @extends Promise<T> * @class */ constructor(resolver: any); resolver: any; state: number; callbacksRejection: any[]; rejectionReason: any; callbacksResolution: any[]; resolvedValue: any; /** * * @param reason * @private */ private __handleRejection; /** * * @private */ private __clearCallbacks; /** * * @private */ private __handleResolution; resolve(): void; /** * * @param {function(T)} resolvedCallback * @param {function(reason?)} [rejectionCallback] */ then(resolvedCallback: (arg0: T) => any, rejectionCallback?: (arg0: reason | null) => any): void; /** * * @param {function} rejectionCallback */ catch(rejectionCallback: Function): void; } //# sourceMappingURL=Future.d.ts.map