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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * NOTE: adapted from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h * @source https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2,‎ 1997, p. 2128) * @param {Vector3} result * @param {Vector3} rayOrigin * @param {Vector3} rayDirection * @param {Vector3} a * @param {Vector3} b * @param {Vector3} c * @returns {boolean} */ export function rayTriangleIntersection(result: Vector3, rayOrigin: Vector3, rayDirection: Vector3, a: Vector3, b: Vector3, c: Vector3): boolean; //# sourceMappingURL=rayTriangleIntersection.d.ts.map