UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

133 lines 2.66 kB
export class TopoVertex { /** * * @param {number} x * @param {number} y * @param {number} z * @return {TopoVertex} */ static from(x: number, y: number, z: number): TopoVertex; /** * Identification number, expected to be unique within a given topology * @type {number} */ index: number; /** * * @type {TopoEdge[]} */ edges: TopoEdge[]; /** * * @type {TopoTriangle[]} */ faces: TopoTriangle[]; /** * * @type {number} */ x: number; /** * * @type {number} */ y: number; /** * * @type {number} */ z: number; get 0(): number; get 1(): number; get 2(): number; /** * Estimate of this object's size in RAM, in bytes * @return {number} */ get byteSize(): number; /** * * @param {TopoVertex} other */ copy(other: TopoVertex): void; /** * @returns {TopoVertex} */ clone(): TopoVertex; /** * * @param {function(reason:string)} error_consumer * @return {boolean} */ validate(error_consumer: any): boolean; /** * * @param {TopoVertex} other * @return {number} */ distanceTo(other: TopoVertex): number; /** * * @param {TopoTriangle} f */ addFace(f: TopoTriangle): void; /** * * @param {TopoTriangle} e * @return {boolean} */ addUniqueFace(e: TopoTriangle): boolean; /** * * @param {TopoTriangle} face * @return {boolean} */ containsFace(face: TopoTriangle): boolean; /** * * @param {TopoTriangle} f */ removeFace(f: TopoTriangle): void; /** * * @param {TopoEdge} e */ addEdge(e: TopoEdge): void; /** * * @param {TopoEdge} e * @return {boolean} */ addUniqueEdge(e: TopoEdge): boolean; /** * * @param {TopoEdge} victim * @param {TopoEdge} replacement */ replaceEdge(victim: TopoEdge, replacement: TopoEdge): void; /** * * @param {TopoEdge} edge * @returns {boolean} */ containsEdge(edge: TopoEdge): boolean; /** * * @param {TopoEdge} e * @returns {boolean} */ removeEdge(e: TopoEdge): boolean; /** * * @param {TopoVertex[]} result * @param {number} result_offset * @returns {number} */ computeNeighbourVertices(result: TopoVertex[], result_offset: number): number; /** * @readonly * @type {boolean} */ readonly isTopoVertex: boolean; } //# sourceMappingURL=TopoVertex.d.ts.map