@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
133 lines • 2.66 kB
TypeScript
export class TopoVertex {
/**
*
* @param {number} x
* @param {number} y
* @param {number} z
* @return {TopoVertex}
*/
static from(x: number, y: number, z: number): TopoVertex;
/**
* Identification number, expected to be unique within a given topology
* @type {number}
*/
index: number;
/**
*
* @type {TopoEdge[]}
*/
edges: TopoEdge[];
/**
*
* @type {TopoTriangle[]}
*/
faces: TopoTriangle[];
/**
*
* @type {number}
*/
x: number;
/**
*
* @type {number}
*/
y: number;
/**
*
* @type {number}
*/
z: number;
get 0(): number;
get 1(): number;
get 2(): number;
/**
* Estimate of this object's size in RAM, in bytes
* @return {number}
*/
get byteSize(): number;
/**
*
* @param {TopoVertex} other
*/
copy(other: TopoVertex): void;
/**
* @returns {TopoVertex}
*/
clone(): TopoVertex;
/**
*
* @param {function(reason:string)} error_consumer
* @return {boolean}
*/
validate(error_consumer: any): boolean;
/**
*
* @param {TopoVertex} other
* @return {number}
*/
distanceTo(other: TopoVertex): number;
/**
*
* @param {TopoTriangle} f
*/
addFace(f: TopoTriangle): void;
/**
*
* @param {TopoTriangle} e
* @return {boolean}
*/
addUniqueFace(e: TopoTriangle): boolean;
/**
*
* @param {TopoTriangle} face
* @return {boolean}
*/
containsFace(face: TopoTriangle): boolean;
/**
*
* @param {TopoTriangle} f
*/
removeFace(f: TopoTriangle): void;
/**
*
* @param {TopoEdge} e
*/
addEdge(e: TopoEdge): void;
/**
*
* @param {TopoEdge} e
* @return {boolean}
*/
addUniqueEdge(e: TopoEdge): boolean;
/**
*
* @param {TopoEdge} victim
* @param {TopoEdge} replacement
*/
replaceEdge(victim: TopoEdge, replacement: TopoEdge): void;
/**
*
* @param {TopoEdge} edge
* @returns {boolean}
*/
containsEdge(edge: TopoEdge): boolean;
/**
*
* @param {TopoEdge} e
* @returns {boolean}
*/
removeEdge(e: TopoEdge): boolean;
/**
*
* @param {TopoVertex[]} result
* @param {number} result_offset
* @returns {number}
*/
computeNeighbourVertices(result: TopoVertex[], result_offset: number): number;
/**
* @readonly
* @type {boolean}
*/
readonly isTopoVertex: boolean;
}
//# sourceMappingURL=TopoVertex.d.ts.map