@woosh/meep-engine
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Pure JavaScript game engine. Fully featured and production ready.
30 lines • 1.54 kB
TypeScript
/**
*
* @param {Iterable<TopoEdge>} edges
* @param {Set<number>} restricted_vertices
* @param {Uint32Heap} heap
* @param {Map<number, Quadratic3>} vertex_quadratics
* @param {Map<number,TopoEdge>} edge_lookup
*/
export function edge_collapse_populate_heap(edges: Iterable<TopoEdge>, restricted_vertices: Set<number>, heap: Uint32Heap, vertex_quadratics: Map<number, Quadratic3>, edge_lookup: Map<number, TopoEdge>): void;
/**
*
* @param {TopoMesh} mesh
* @param {number} num_faces_to_remove
* @param {Uint32Heap} heap
* @param {Map<number,TopoEdge>} edge_lookup
* @param {Set<number>} restricted_vertices
* @param {Map<number, Quadratic3>} vertex_quadratics
*/
export function edge_collapse_reduce_face_count(mesh: TopoMesh, num_faces_to_remove: number, heap: Uint32Heap, edge_lookup: Map<number, TopoEdge>, restricted_vertices: Set<number>, vertex_quadratics: Map<number, Quadratic3>): void;
/**
* Simplifies a given topology mesh by reducing number of faces. Preserves original vertices
* NOTE: preserves outline of the mesh, that is the open edge
* NOTE: assumes that face normals are set
* @param {TopoMesh} mesh
* @param {number} num_faces_to_remove desired number of faces to remove
* @param {Set<number>} [restricted_vertices] vertices that are not allowed to be removed
*/
export function simplifyTopoMesh2(mesh: TopoMesh, num_faces_to_remove: number, restricted_vertices?: Set<number>): void;
import { Uint32Heap } from "../../../../collection/heap/Uint32Heap.js";
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