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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default Rectangle; declare class Rectangle { /** * * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @constructor */ constructor(x?: number, y?: number, width?: number, height?: number); /** * @readonly * @type {Vector2} */ readonly position: Vector2; /** * @readonly * @type {Vector2} */ readonly size: Vector2; /** * * @return {number} */ get x0(): number; /** * * @return {number} */ get x1(): number; /** * * @return {number} */ get y0(): number; /** * * @return {number} */ get y1(): number; /** * * @param {number} x * @param {number} y * @param {number} width * @param {number} height */ set(x: number, y: number, width: number, height: number): void; /** * * @returns {Rectangle} */ clone(): Rectangle; /** * * @param {Rectangle} other */ copy(other: Rectangle): void; /** * * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 * @returns {boolean} */ _intersects(x0: number, y0: number, x1: number, y1: number): boolean; /** * * @param {Rectangle} other * @returns {boolean} */ intersects(other: Rectangle): boolean; /** * * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 * @returns {boolean} */ _overlaps(x0: number, y0: number, x1: number, y1: number): boolean; /** * * @param {Rectangle} other * @returns {boolean} */ overlaps(other: Rectangle): boolean; /** * * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 */ _resizeToFit(x0: number, y0: number, x1: number, y1: number): void; /** * * @param {Rectangle} other */ resizeToFit(other: Rectangle): void; /** * * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 * @returns {boolean} */ _contains(x0: number, y0: number, x1: number, y1: number): boolean; /** * * @param {Rectangle} other * @returns {boolean} */ contains(other: Rectangle): boolean; /** * * @param {Vector2} result */ computeCenter(result: Vector2): void; /** * * @return {number} */ computeArea(): number; /** * * @param {Array.<number>|Float32Array|Float64Array|Uint8Array} target * @param {number} [targetOffset=0] */ toArray(target: Array<number> | Float32Array | Float64Array | Uint8Array, targetOffset?: number): void; toJSON(): { position: { x: number; y: number; }; size: { x: number; y: number; }; }; fromJSON(json: any): void; /** * @readonly * @type {boolean} */ readonly isRectangle: boolean; } import Vector2 from "../Vector2.js"; //# sourceMappingURL=Rectangle.d.ts.map