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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import Signal from "../../events/signal/Signal"; export default class Set<T> { on: { added: Signal<T>, removed: Signal<T> } constructor(data?: T[]) contains(el: T): boolean add(el: T): boolean remove(el: T): boolean isEmpty(): boolean clear(): void setFromArray(source: T[]): void forEach(callback: (el: T) => void, thisArg?: any): void asArray(): T[] }