@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
27 lines (16 loc) • 450 B
TypeScript
import Signal from "../../events/signal/Signal";
export default class Set<T> {
on: {
added: Signal<T>,
removed: Signal<T>
}
constructor(data?: T[])
contains(el: T): boolean
add(el: T): boolean
remove(el: T): boolean
isEmpty(): boolean
clear(): void
setFromArray(source: T[]): void
forEach(callback: (el: T) => void, thisArg?: any): void
asArray(): T[]
}