@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
24 lines (18 loc) • 584 B
TypeScript
export declare class LoadingCache<K, V> {
constructor(options: {
maxWeight?: number,
keyWeigher?: (key: K) => number,
valueWeigher?: (value: V) => number,
keyHashFunction?: (key: K) => number,
keyEqualityFunction?: (a: K, b: K) => boolean,
capacity?: number,
timeToLive?: number,
load: (key: K) => Promise<V>,
retryFailed?: boolean
})
refresh(key: K): Promise<V>
invalidate(key: K): void
clear(): void
get(key: K): Promise<V>
put(key: K, value: V): void
}