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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export function obtainClipBoard(): Promise<Clipboard>; /** * * @param {string} text * @param {string} [data_name] * @returns {Promise<void>} */ export function safeClipboardWriteText(text: string, data_name?: string): Promise<void>; export function safeClipboardReadText(): Promise<any>; /** * @template T */ export class ComponentControlView<T> extends View<HTMLElement> { /** * @template T * @param {number} entity * @param {T} component * @param {EntityManager} entityManager * @param {View} vController * @param engine * @constructor */ constructor(entity: number, component: T_1, entityManager: EntityManager, vController: View, engine: any); signal: { remove: Signal<any, any, any, any, any, any, any, any>; }; el: Element; folded: ObservedBoolean; } import View from "../../../src/view/View.js"; import Signal from "../../../src/core/events/signal/Signal.js"; import ObservedBoolean from "../../../src/core/model/ObservedBoolean.js"; //# sourceMappingURL=ComponentControlView.d.ts.map