@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
33 lines • 1.07 kB
TypeScript
export function obtainClipBoard(): Promise<Clipboard>;
/**
*
* @param {string} text
* @param {string} [data_name]
* @returns {Promise<void>}
*/
export function safeClipboardWriteText(text: string, data_name?: string): Promise<void>;
export function safeClipboardReadText(): Promise<any>;
/**
* @template T
*/
export class ComponentControlView<T> extends View<HTMLElement> {
/**
* @template T
* @param {number} entity
* @param {T} component
* @param {EntityManager} entityManager
* @param {View} vController
* @param engine
* @constructor
*/
constructor(entity: number, component: T_1, entityManager: EntityManager, vController: View, engine: any);
signal: {
remove: Signal<any, any, any, any, any, any, any, any>;
};
el: Element;
folded: ObservedBoolean;
}
import View from "../../../src/view/View.js";
import Signal from "../../../src/core/events/signal/Signal.js";
import ObservedBoolean from "../../../src/core/model/ObservedBoolean.js";
//# sourceMappingURL=ComponentControlView.d.ts.map