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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js"; import { BinaryBuffer } from "../../../../core/binary/BinaryBuffer.js"; export class SoundEmitterSerializationUpgrader_1_2 extends BinaryClassUpgrader { constructor() { super(); this.__startVersion = 1; this.__targetVersion = 2; } upgrade(source, target) { BinaryBuffer.copyUint8(source,target); //flags BinaryBuffer.copyUint8(source,target); //attenuation BinaryBuffer.copyUTF8String(source,target); //channel BinaryBuffer.copyFloat32(source,target); //volume BinaryBuffer.copyFloat32(source,target); //distance min BinaryBuffer.copyFloat32(source,target); //distance max const trackCount = BinaryBuffer.copyUintVar(source,target); for (let i = 0; i < trackCount; i++) { BinaryBuffer.copyUint8(source,target); //flags BinaryBuffer.copyUTF8String(source,target); //url BinaryBuffer.copyFloat64(source,target); //time target.writeFloat32(1); //volume } } }