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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

26 lines 850 B
export class Fluid { constructor(density: any, numX: any, numY: any, h: any); density: any; numX: any; numY: any; numCells: number; h: any; u: Float32Array<ArrayBuffer>; v: Float32Array<ArrayBuffer>; newU: Float32Array<ArrayBuffer>; newV: Float32Array<ArrayBuffer>; p: Float32Array<ArrayBuffer>; s: Float32Array<ArrayBuffer>; m: Float32Array<ArrayBuffer>; newM: Float32Array<ArrayBuffer>; integrate(dt: any, gravity: any): void; solveIncompressibility(numIters: any, dt: any): void; extrapolate(): void; sampleField(x: any, y: any, field: any): number; avgU(i: any, j: any): number; avgV(i: any, j: any): number; advectVel(dt: any): void; advectSmoke(dt: any): void; simulate(dt: any, gravity: any, numIters: any): void; } //# sourceMappingURL=Fluid.d.ts.map