@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
28 lines • 986 B
TypeScript
export default DataChannel;
declare function DataChannel(channel: any, extras: any): void;
declare class DataChannel {
constructor(channel: any, extras: any);
automatic: boolean;
channel: any;
onmessage: (message: any, userid: any) => void;
channels: {};
onopen: (userid: any) => void;
onclose: (event: any) => void;
onerror: (event: any) => void;
autoSaveToDisk: boolean;
onFileReceived: (fileName: any) => void;
onFileSent: (file: any) => void;
onFileProgress: (packets: any) => void;
open: (_channel: any) => void;
connect: (_channel: any) => void;
join: (room: any) => void;
send: (data: any, _channel: any) => void;
onleave: (userid: any) => void;
leave: (userid: any) => void;
eject: (userid: any) => void;
openNewSession: (isOpenNewSession: any, isNonFirebaseClient: any) => void;
preferSCTP: boolean;
chunkSize: number;
chunkInterval: number;
}
//# sourceMappingURL=DataChannel.d.ts.map