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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default DataChannel; declare function DataChannel(channel: any, extras: any): void; declare class DataChannel { constructor(channel: any, extras: any); automatic: boolean; channel: any; onmessage: (message: any, userid: any) => void; channels: {}; onopen: (userid: any) => void; onclose: (event: any) => void; onerror: (event: any) => void; autoSaveToDisk: boolean; onFileReceived: (fileName: any) => void; onFileSent: (file: any) => void; onFileProgress: (packets: any) => void; open: (_channel: any) => void; connect: (_channel: any) => void; join: (room: any) => void; send: (data: any, _channel: any) => void; onleave: (userid: any) => void; leave: (userid: any) => void; eject: (userid: any) => void; openNewSession: (isOpenNewSession: any, isNonFirebaseClient: any) => void; preferSCTP: boolean; chunkSize: number; chunkInterval: number; } //# sourceMappingURL=DataChannel.d.ts.map