@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
29 lines • 873 B
TypeScript
export class StrategicResourceAllocator {
/**
*
* @type {TacticalModule[]}
*/
modules: TacticalModule[];
/**
* @private
* @type {Array<function(ActionSequence[]):Promise<ActionSequence[]>>}
*/
private sequenceTransformers;
/**
* Add a sequence transformer, these are applied as a final step during resource allocation
* @param {function(ActionSequence[]):Promise<ActionSequence[]>} t
*/
addTransformer(t: (arg0: ActionSequence[]) => Promise<ActionSequence[]>): void;
/**
*
* @param {TacticalModule} module
*/
addTacticalModule(module: TacticalModule): void;
/**
* @template A
* @param {Resource[]} resources
* @returns {Promise<A[]>} actions
*/
allocate<A>(resources: Resource[]): Promise<A[]>;
}
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