@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
14 lines • 391 B
TypeScript
/**
* Makes the entity destroy itself
*/
export class DieBehavior extends EntityBehavior {
/**
* Constructor alias
* @return {DieBehavior}
*/
static create(): DieBehavior;
tick(timeDelta: any): BehaviorStatus;
}
import { EntityBehavior } from "./EntityBehavior.js";
import { BehaviorStatus } from "../BehaviorStatus.js";
//# sourceMappingURL=DieBehavior.d.ts.map