@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
71 lines • 1.4 kB
TypeScript
export class HierarchicalZBuffer {
/**
*
* @type {THREE.Texture|null}
* @private
*/
private __input_buffer;
/**
*
* @type {THREE.WebGLRenderer|null}
* @private
*/
private __renderer;
/**
*
* @type {THREE.WebGLRenderTarget[]}
*/
mips: THREE.WebGLRenderTarget[];
/**
*
* @type {ShaderMaterial}
* @private
*/
private __material;
/**
*
* @type {Vector2}
* @private
*/
private __resolution;
/**
*
* @type {Vector2}
* @private
*/
private __limits;
/**
*
* @return {Vector2}
*/
get mip_limits(): Vector2;
/**
* @param {THREE.WebGLRenderer} v
*/
set renderer(v: THREE.WebGLRenderer);
/**
* @param {THREE.Texture} v
*/
set input(v: THREE.Texture);
build_mip_chain(): void;
/**
*
* @param {number} x
* @param {number} y
*/
set_resolution(x: number, y: number): void;
build_mips(): void;
/**
* @private
* @param {THREE.Texture} input
* @param {THREE.WebGLRenderTarget} output
*/
private reduce_mip;
/**
* Depth texture with mips
* @returns {THREE.Texture}
*/
getTexture(): THREE.Texture;
}
import Vector2 from "../../../../../../core/geom/Vector2.js";
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