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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class VisibilityComputer { /** * * @type {CameraView} */ __view: CameraView; /** * * @type {RenderLayer} * @private */ private __activeLayer; /** * * @type {IncrementalDeltaSet<THREE.Object3D>} * @private */ private __output; /** * @deprecated * @param {VisibilityFilter[]} v */ set filters(v: VisibilityFilter[]); /** * @deprecated * @returns {VisibilityFilter[]} */ get filters(): VisibilityFilter[]; /** * @deprecated * @param {VisibilityFilter} filter */ addFilter(filter: VisibilityFilter): void; /** * * @param {VisibilityFilter} filter * @returns {boolean} */ removeFilter(filter: VisibilityFilter): boolean; /** * * @param {CameraView} view */ set view(view: CameraView); /** * @private * @param {RenderLayer} layer */ private __processLayer; /** * @param {IncrementalDeltaSet<Object3D>} v */ set output(v: IncrementalDeltaSet<Object3D>); /** * * @param {RenderLayerManager} renderLayers */ build(renderLayers: RenderLayerManager): void; } //# sourceMappingURL=VisibilityComputer.d.ts.map