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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * @deprecated new syntax does not require a separate data structure, use lambda functions instead * @template [DATA=Object<number>] * @class */ export class RenderPass<DATA = any> { /** * * @param [inputs] */ constructor(inputs?: any); /** * Used for debug and visualisation * @type {string} */ name: string; /** * * @type {number|RenderPassFlags} */ flags: number | RenderPassFlags; /** * Arbitrary dictionary of data * @deprecated * @type {Object<number>} */ inputs: any; /** * * @param {RenderGraphBuilder} builder * @returns {DATA} resources/handles that are used by the pass, includes both inputs and outputs */ setup(builder: RenderGraphBuilder): DATA; /** * @param {DATA} data * @param {RenderPassResources} resources * @param {IRenderContext} render_context * @returns {void} */ execute(data: DATA, resources: RenderPassResources, render_context: IRenderContext): void; /** * Validate render pass internal structure * This is an optional method, mainly useful for debugging purposes * Default behaviour is to report pass as "valid" (true) * @param {function(problem:string)} problem_consumer when returning false, reasons are supplied here * @return {boolean} true for valid, false for invalid */ validate(problem_consumer: any): boolean; } //# sourceMappingURL=RenderPass.d.ts.map