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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {number[]|Float32Array} destination * @param {number} destination_offset * @param {number[]|Float32Array} positions * @param {number} vertex_count * @param {number[]|Float32Array} skin_weights_array * @param {number[]|Uint32Array} skin_indices_array * @param {number[]|Float32Array} bone_matrices 4x3 transform matrices * @param {number[]|Float32Array} m4_bind * @param {number[]|Float32Array} m4_bind_inv * @param {number} [bones_per_vertex] */ export function mesh_apply_skeletal_vertex_skinning(destination: number[] | Float32Array, destination_offset: number, positions: number[] | Float32Array, vertex_count: number, skin_weights_array: number[] | Float32Array, skin_indices_array: number[] | Uint32Array, bone_matrices: number[] | Float32Array, m4_bind: number[] | Float32Array, m4_bind_inv: number[] | Float32Array, bones_per_vertex?: number): void; //# sourceMappingURL=mesh_apply_skeletal_vertex_skinning.d.ts.map