@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
15 lines • 949 B
TypeScript
/**
*
* @param {number[]|Float32Array} destination
* @param {number} destination_offset
* @param {number[]|Float32Array} positions
* @param {number} vertex_count
* @param {number[]|Float32Array} skin_weights_array
* @param {number[]|Uint32Array} skin_indices_array
* @param {number[]|Float32Array} bone_matrices 4x3 transform matrices
* @param {number[]|Float32Array} m4_bind
* @param {number[]|Float32Array} m4_bind_inv
* @param {number} [bones_per_vertex]
*/
export function mesh_apply_skeletal_vertex_skinning(destination: number[] | Float32Array, destination_offset: number, positions: number[] | Float32Array, vertex_count: number, skin_weights_array: number[] | Float32Array, skin_indices_array: number[] | Uint32Array, bone_matrices: number[] | Float32Array, m4_bind: number[] | Float32Array, m4_bind_inv: number[] | Float32Array, bones_per_vertex?: number): void;
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