@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
8 lines • 430 B
TypeScript
/**
* NOTE: the method is completely inlined for better performance. 0 function calls within the skinning loop
* @param {Float32Array} destination Skinned vertex positions
* @param {SkinnedMesh} mesh
* @param {number} [destination_offset=0]
*/
export function computeSkinnedMeshVertices(destination: Float32Array, mesh: SkinnedMesh, destination_offset?: number): void;
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