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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class Ribbon { /** * * @param {number} length * @param {number} width * @constructor */ constructor(length: number, width: number); geometry: PlaneBufferGeometry; quads: any[]; __tail: any; __head: any; length: number; /** * * @returns {Quad} */ head(): Quad; /** * * @returns {Quad} */ tail(): Quad; /** * * @param {Vector3} v3 */ moveToPoint(v3: Vector3): void; /** * * @param {Vector3} position * @param {Vector3} normal * @param {number} width */ positionHead(position: Vector3, normal: Vector3, width: number): void; /** * * @param {number} startValue * @param {number} endValue * @param {function} callback */ traverseLerpEdges(startValue: number, endValue: number, callback: Function): void; /** * * @param {function(a:number, b:number, i:number, length:number)} callback */ traverseEdges(callback: any): void; validate(): void; /** * moves last segment of ribbon to become new head */ rotate(): this; } import { PlaneBufferGeometry } from 'three'; import { Quad } from "./Quad.js"; import Vector3 from "../../../../core/geom/Vector3.js"; //# sourceMappingURL=Ribbon.d.ts.map