@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
57 lines • 1.32 kB
TypeScript
export class Ribbon {
/**
*
* @param {number} length
* @param {number} width
* @constructor
*/
constructor(length: number, width: number);
geometry: PlaneBufferGeometry;
quads: any[];
__tail: any;
__head: any;
length: number;
/**
*
* @returns {Quad}
*/
head(): Quad;
/**
*
* @returns {Quad}
*/
tail(): Quad;
/**
*
* @param {Vector3} v3
*/
moveToPoint(v3: Vector3): void;
/**
*
* @param {Vector3} position
* @param {Vector3} normal
* @param {number} width
*/
positionHead(position: Vector3, normal: Vector3, width: number): void;
/**
*
* @param {number} startValue
* @param {number} endValue
* @param {function} callback
*/
traverseLerpEdges(startValue: number, endValue: number, callback: Function): void;
/**
*
* @param {function(a:number, b:number, i:number, length:number)} callback
*/
traverseEdges(callback: any): void;
validate(): void;
/**
* moves last segment of ribbon to become new head
*/
rotate(): this;
}
import { PlaneBufferGeometry } from 'three';
import { Quad } from "./Quad.js";
import Vector3 from "../../../../core/geom/Vector3.js";
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