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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {SurfacePoint3} result * @param {BinaryUint32BVH} bvh * @param {number[]|ArrayLike<number>} vertices * @param {number} vertex_offset Unless you're using an interleaved buffer of some kind, this will be 0 * @param {number} vertex_stride Unless you're using an interleaved buffer, this should be 3 * @param {number[]|ArrayLike<number>|undefined} indices if this is set to undefined - implicit indexing will be used * @param {number} originX * @param {number} originY * @param {number} originZ * @param {number} directionX * @param {number} directionY * @param {number} directionZ * @returns {boolean} */ export function bvh32_geometry_raycast(result: SurfacePoint3, bvh: BinaryUint32BVH, vertices: number[] | ArrayLike<number>, vertex_offset: number, vertex_stride: number, indices: number[] | ArrayLike<number> | undefined, originX: number, originY: number, originZ: number, directionX: number, directionY: number, directionZ: number): boolean; import { SurfacePoint3 } from "../../../../../core/geom/3d/SurfacePoint3.js"; //# sourceMappingURL=bvh32_geometry_raycast.d.ts.map