@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
14 lines • 902 B
TypeScript
/**
*
* @param {BinaryUint32BVH} bvh
* @param {number[]|ArrayLike<number>} vertices
* @param {number} vertex_offset Unless you're using an interleaved buffer of some kind, this will be 0
* @param {number} vertex_stride Unless you're using an interleaved buffer, this should be 3
* @param {number[]|ArrayLike<number>|undefined} indices if this is set to undefined - implicit indexing will be used
* @param {number[]|Float32Array} planes
* @param {number} planes_offset
* @param {number} plane_count
* @returns {boolean}
*/
export function bvh32_geometry_overlap_clipping_volume(bvh: BinaryUint32BVH, vertices: number[] | ArrayLike<number>, vertex_offset: number, vertex_stride: number, indices: number[] | ArrayLike<number> | undefined, planes: number[] | Float32Array, planes_offset: number, plane_count: number): boolean;
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