@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
17 lines (14 loc) • 536 B
JavaScript
import { array_copy } from "../../../../core/collection/array/array_copy.js";
/**
*
* @param {SMikkTSpaceContext} pContext
* @param {number[]|{0:number,1:number}} fvTexcOut
* @param {number} iFace
* @param {number} iVert
* @returns {void}
*/
export function m_getTexCoord(pContext, fvTexcOut, iFace, iVert) {
// figure out which vertex it is
const vertex_index = pContext.geometry_buffer_index[iFace * 3 + iVert];
array_copy(pContext.geometry_buffer_vertex_uv, vertex_index * 2, fvTexcOut, 0, 3);
}