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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {StreamGeometryBuilder} out * @param {number} Px * @param {number} Py * @param {number} Pz * @param {Vector3} N normal * @param {Vector3} B binormal * @param {Vector3} T tangent * @param {number} u X component of UV * @param {number[]|Float32Array} bend_angle * @param {number[]|Float32Array} shape 2d shape, format [x0,y1, x1,y1, ... , xN,yN] * @param {number[]|Float32Array} shape_normals * @param {number} shape_length number of points in the shape * @param {number[]|Float32Array} shape_transform 3x3 2d transform matrix for shape Note that matrix uses row-major order */ export function make_ring_vertices(out: StreamGeometryBuilder, Px: number, Py: number, Pz: number, N: Vector3, B: Vector3, T: Vector3, u: number, bend_angle: number[] | Float32Array, shape: number[] | Float32Array, shape_normals: number[] | Float32Array, shape_length: number, shape_transform: number[] | Float32Array): void; //# sourceMappingURL=make_ring_vertices.d.ts.map