@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
14 lines • 579 B
TypeScript
/**
* @see https://github.com/mrdoob/three.js/blob/c12c9a166a1369cdd58622fff2aff7e3a84305d7/src/extras/core/Curve.js#L260
* @param {Float32Array|number[]} points
* @param {boolean} [closed]
* @param {Vector3} [normal_hint]
* @returns {{normals:Vector3[], binormals:Vector3[], tangents:Vector3[]}}
*/
export function computeFrenetFrames(points: Float32Array | number[], closed?: boolean, normal_hint?: Vector3): {
normals: Vector3[];
binormals: Vector3[];
tangents: Vector3[];
};
import { Vector3 } from "three";
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