UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

54 lines 1.41 kB
/** * Helper class, allowing us to treat geometry build process as a stream without having to create intermediate arrays and performing unnecessary copying */ export class StreamGeometryBuilder { /** * * @type {number} */ cursor_vertices: number; /** * * @type {number} */ cursor_indices: number; /** * * @type {Float32Array|number[]|null} * @private */ private __vertex_positions; /** * * @type {Float32Array|number[]|null} * @private */ private __vertex_normals; /** * * @type {Float32Array|number[]|null} * @private */ private __vertex_uvs; /** * * @type {Uint8Array|Uint16Array|Uint32Array|number[]|null} * @private */ private __indices; get positions(): number[] | Float32Array<ArrayBufferLike>; get normals(): number[] | Float32Array<ArrayBufferLike>; get uvs(): number[] | Float32Array<ArrayBufferLike>; get indices(): number[] | Uint8Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>; /** * * @param {number} vertex_count * @param {number} polygon_count */ allocate(vertex_count: number, polygon_count: number): void; /** * @returns {THREE.BufferGeometry} */ build(): THREE.BufferGeometry; } //# sourceMappingURL=StreamGeometryBuilder.d.ts.map