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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class TerrainOverlay { /** * * @param {Vector2} size * @constructor */ constructor(size: Vector2); /** * width is in fraction between 0 and 1, for example: 0.1 represents 10% border between tiles * @type {Vector1} * @readonly */ readonly borderWidth: Vector1; /** * * @type {Vector2} * @readonly */ readonly size: Vector2; /** * * @type {ObservedString} */ tileImage: ObservedString; /** * * @type {Sampler2D} */ sampler: Sampler2D; texture: DataTexture; /** * * @type {Context[]} */ stack: Context[]; /** * * @param {string} v */ set baseTileImage(v: string); /** * * @returns {string} */ get baseTileImage(): string; /** * @returns {HTMLCanvasElement} */ get canvas(): HTMLCanvasElement; /** * Pushes new context onto the stack, allowing you to preserve current state for later */ push(): void; /** * Pops top context from the stack, restoring previous state */ pop(): void; clear(): void; update(): void; /** * * @param {number} x * @param {number} y * @param {Vector4} result */ readPoint(x: number, y: number, result: Vector4): void; /** * * @param {number} x * @param {number} y * @param {Vector4} vec4 */ paintPointAlphaBlend(x: number, y: number, vec4: Vector4): void; /** * * @param {number} x * @param {number} y */ clearPoint(x: number, y: number): void; /** * * @param {number} x * @param {number} y * @param {Vector4} vec4 */ paintPoint(x: number, y: number, vec4: Vector4): void; /** * * @param {Uint8Array|number[]} data */ writeData(data: Uint8Array | number[]): void; /** * * @param {HTMLCanvasElement} image * @param {number} dx * @param {number} dy * @param {number} [dWidth] * @param {number} [dHeight] */ paintImage(image: HTMLCanvasElement, dx: number, dy: number, dWidth?: number, dHeight?: number): void; /** * * @param {Sampler2D} source * @param {number} dx * @param {number} dy * @param {number} dWidth * @param {number} dHeight */ paintSampler(source: Sampler2D, dx: number, dy: number, dWidth: number, dHeight: number): void; } import Vector1 from "../../../../core/geom/Vector1.js"; import Vector2 from "../../../../core/geom/Vector2.js"; import ObservedString from "../../../../core/model/ObservedString.js"; import { Sampler2D } from "../../../graphics/texture/sampler/Sampler2D.js"; import { DataTexture } from "three"; declare class Context { /** * * @param {Sampler2D} sampler * @param {number} borderWidth * @param {string} tileImage * @constructor */ constructor(sampler: Sampler2D, borderWidth: number, tileImage: string); /** * * @type {Sampler2D} */ sampler: Sampler2D; /** * * @type {number} */ borderWidth: number; /** * URL of the tile image * @type {string} */ tileImage: string; } import Vector4 from '../../../../core/geom/Vector4.js'; export {}; //# sourceMappingURL=TerrainOverlay.d.ts.map