@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
52 lines • 1.41 kB
TypeScript
/**
* Defines how to serialize and deserialize an instance of a given class
*/
export class BinaryClassSerializationAdapter {
/**
* Class that this adapter handles
* @protected
* @type {Class}
*/
protected klass: Class;
/**
* Format version number, used to check for format changes and data compatibility
* Increment the number if you change the adapter to indicate the change in format
* See {@link BinaryClassUpgrader} for details on how to handle support for outdated format versions
* @protected
* @type {number}
*/
protected version: number;
/**
* @template T
* @returns {Class<T>}
*/
getClass<T>(): Class<T>;
/**
*
* @returns {number}
*/
getVersion(): number;
initialize(...args: any[]): void;
/**
* Handle any necessary resource cleanup.
* Invoked externally as part of the serialization lifecycle
*/
finalize(): void;
/**
* @param {BinaryBuffer} buffer
* @param value
*/
serialize(buffer: BinaryBuffer, value: any): void;
/**
*
* @param {BinaryBuffer} buffer
* @param value
*/
deserialize(buffer: BinaryBuffer, value: any): void;
/**
* @readonly
* @type {boolean}
*/
readonly isBinaryClassSerializationAdapter: boolean;
}
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