@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
132 lines • 3.48 kB
TypeScript
/**
* Describes change of a numeric value over time. Values are stored in {@link Keyframe}s, interpolation is defined by tangents on keyframes
* Inspired by unity's AnimationCurve, see https://docs.unity3d.com/ScriptReference/AnimationCurve.html
*/
export class AnimationCurve {
/**
*
* @param {Keyframe[]} keys
* @returns {AnimationCurve}
*/
static from(keys: Keyframe[]): AnimationCurve;
/**
*
* @param {number} [timeStart]
* @param {number} [valueStart]
* @param {number} [timeEnd]
* @param {number} [valueEnd]
* @return {AnimationCurve}
*/
static easeInOut(timeStart?: number, valueStart?: number, timeEnd?: number, valueEnd?: number): AnimationCurve;
/**
*
* @param {number} [timeStart]
* @param {number} [timeEnd]
* @param {number} [value]
* @return {AnimationCurve}
*/
static constant(timeStart?: number, timeEnd?: number, value?: number): AnimationCurve;
/**
*
* @param {number} [timeStart]
* @param {number} [valueStart]
* @param {number} [timeEnd]
* @param {number} [valueEnd]
* @return {AnimationCurve}
*/
static linear(timeStart?: number, valueStart?: number, timeEnd?: number, valueEnd?: number): AnimationCurve;
/**
* @readonly
* @type {Keyframe[]}
*/
readonly keys: Keyframe[];
/**
*
* @param {Keyframe} key
* @returns {number} key index where it was inserted at
*/
add(key: Keyframe): number;
/**
*
* @param {Keyframe[]} keys
*/
addMany(keys: Keyframe[]): void;
/**
*
* @param {Keyframe} key
* @returns {boolean}
*/
remove(key: Keyframe): boolean;
/**
* Remove all keys
*/
clear(): void;
/**
* Number of keys
* @returns {number}
*/
get length(): number;
/**
* Time of the first keyframe, returns 0 if there are no keys
* @returns {number}
*/
get start_time(): number;
/**
* Time of the last chronological key in the curve
* @return {number}
*/
get end_time(): number;
/**
* Time difference between first and last frame
* @returns {number}
*/
get duration(): number;
/**
*
* @param {number} time time in seconds
* @return {number}
*/
evaluate(time: number): number;
/**
* Set tangents of a key to match surrounding keys
* Produces a smoother looking curve
* @param {number} index index of keyframe
*/
alignTangents(index: number): void;
/**
*
* @param {number} index Index of keyframe to be affected
* @param {number} weight How much smoothing to apply, 1 will be fully smoothed out and 0 will have no effect at all. Value between 0 and 1
*/
smoothTangents(index: number, weight: number): void;
smoothAllTangents(): void;
/**
*
* @param {AnimationCurve} other
* @return {boolean}
*/
equals(other: AnimationCurve): boolean;
/**
* The copy is deep
* @param {AnimationCurve} other
*/
copy(other: AnimationCurve): void;
/**
*
* @return {AnimationCurve}
*/
clone(): AnimationCurve;
/**
*
* @return {number}
*/
hash(): number;
toJSON(): {
keys: any[];
};
fromJSON({ keys }: {
keys?: any[];
}): void;
}
import { Keyframe } from "./Keyframe.js";
//# sourceMappingURL=AnimationCurve.d.ts.map