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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import Signal from "../../events/signal/Signal"; import LinearModifier from "./LinearModifier"; export default class Stat extends Number { constructor(base_value: number) public readonly onModifierAdded: Signal<LinearModifier> public readonly onModifierRemoved: Signal<LinearModifier> public readonly onChanged: Signal<number, number> getValue(): number getBaseValue(): number setBaseValue(v: number): void addModifier(mod: LinearModifier): void removeModifier(mod: LinearModifier): boolean equals(other: Stat): boolean copy(other: Stat): void toJSON(): any fromJSON(json: any): void }