UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

60 lines 1.32 kB
export default ObservedValue; declare class ObservedValue { /** * * @template T * @param {T} v * @constructor */ constructor(v: T); onChanged: Signal<any, any, any, any, any, any, any, any>; __value: T; /** * * @type {(function(): T)} */ getValue: (() => T); /** * * @param {T} value */ set(value: T): void; /** * Set value without triggering {@link #onChanged} signal * @param {T} value * @see #set */ setSilent(value: T): void; /** * * @returns {T} */ get(): T; /** * * @param {ObservedValue} other */ copy(other: ObservedValue): void; /** * * @param {ObservedValue} other * @returns {boolean} */ equals(other: ObservedValue): boolean; /** * * @returns {ObservedValue.<T>} */ clone(): ObservedValue<T>; /** * Convenience method, invoked given function with current value and registers onChanged callback * @param {function} processor * @returns {ObservedValue.<T>} */ process(processor: Function): ObservedValue<T>; toString(): string; toJSON(): T; fromJSON(value: any): void; } import Signal from "../events/signal/Signal.js"; //# sourceMappingURL=ObservedValue.d.ts.map