@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
13 lines • 777 B
TypeScript
/**
* One-dimensional curve conversion from cubic Hermite to bezier
* TODO: not tested
* @param {Float32Array|number[]} result where to put results
* @param {number} result_offset offset to start writing at in result array
* @param {number} result_stride how far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions
* @param {number} p0
* @param {number} p1
* @param {number} m0 tangent at p0
* @param {number} m1 tangent at p1
*/
export function spline_hermite3_to_bezier(result: Float32Array | number[], result_offset: number, result_stride: number, p0: number, p1: number, m0: number, m1: number): void;
//# sourceMappingURL=spline_hermite3_to_bezier.d.ts.map