@woosh/meep-engine
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Pure JavaScript game engine. Fully featured and production ready.
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JavaScript
import { assert } from "../../assert.js";
import { max2 } from "../max2.js";
import { min2 } from "../min2.js";
import { spline_bezier3 } from './spline_bezier3.js'
/**
* Compute bounds of a 3-rd degree bezier curve
* Note that this is a 1d case solver
* Lower bound will be written into result[offset], upper bounds will be written into result[offset+result_stride]
* @see https://github.com/adobe-webplatform/Snap.svg/blob/c8e483c9694517e24b282f8f59f985629f4994ce/src/path.js#L856
* @param {number[]|Float32Array} result
* @param {number} result_offset offset into the result array
* @param {number} result_stride
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} p3
*/
export function spline_bezier3_bounds(result, result_offset, result_stride, p0, p1, p2, p3) {
assert.greaterThan(result_stride, 0, 'result_stride must be greater than 0');
assert.isInteger(result_stride, 'result_stride');
const b = 6 * p0 - 12 * p1 + 6 * p2;
const a = -3 * p0 + 9 * p1 - 9 * p2 + 3 * p3;
const c = 3 * p1 - 3 * p0;
let min = min2(p0, p3);
let max = max2(p0, p3);
if (Math.abs(a) < 1e-12) {
if (Math.abs(b) >= 1e-12) {
const t = -c / b;
if (0 < t && t < 1) {
const value = spline_bezier3(t, p0, p1, p2, p3);
if (value < min) {
min = value;
}
if (value > max) {
max = value;
}
}
}
} else {
const b2ac = b * b - 4 * c * a;
const sqrtb2ac = Math.sqrt(b2ac);
if (b2ac >= 0) {
const t1 = (-b + sqrtb2ac) / (2 * a);
if (0 < t1 && t1 < 1) {
const value = spline_bezier3(t1, p0, p1, p2, p3);
if (value < min) {
min = value;
}
if (value > max) {
max = value;
}
}
const t2 = (-b - sqrtb2ac) / (2 * a);
if (0 < t2 && t2 < 1) {
const value = spline_bezier3(t2, p0, p1, p2, p3);
if (value < min) {
min = value;
}
if (value > max) {
max = value;
}
}
}
}
result[result_offset] = min;
result[result_offset + result_stride] = max;
}