@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
15 lines • 773 B
TypeScript
/**
* Compute bounds of a 3-rd degree bezier curve
* Note that this is a 1d case solver
* Lower bound will be written into result[offset], upper bounds will be written into result[offset+result_stride]
* @see https://github.com/adobe-webplatform/Snap.svg/blob/c8e483c9694517e24b282f8f59f985629f4994ce/src/path.js#L856
* @param {number[]|Float32Array} result
* @param {number} result_offset offset into the result array
* @param {number} result_stride
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} p3
*/
export function spline_bezier3_bounds(result: number[] | Float32Array, result_offset: number, result_stride: number, p0: number, p1: number, p2: number, p3: number): void;
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