@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
16 lines • 880 B
TypeScript
/**
* Computes derivative of Catmull Rom spline
* @param {number[]} result_value
* @param {number} result_value_offset
* @param {number[]} result_derivative
* @param {number} result_derivative_offset
* @param {number[]} p0 spline point 0
* @param {number[]} p1 spline point 1
* @param {number[]} p2 spline point 2
* @param {number[]} p3 spline point 3
* @param {number} dimensions number of dimensions in the input and output vectors
* @param {number} f between 0..1
* @param {number} alpha between 0..1
*/
export function computeNonuniformCaltmullRomSplineDerivative(result_value: number[], result_value_offset: number, result_derivative: number[], result_derivative_offset: number, p0: number[], p1: number[], p2: number[], p3: number[], dimensions: number, f: number, alpha: number): void;
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