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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Computes derivative of Catmull Rom spline * @param {number[]} result_value * @param {number} result_value_offset * @param {number[]} result_derivative * @param {number} result_derivative_offset * @param {number[]} p0 spline point 0 * @param {number[]} p1 spline point 1 * @param {number[]} p2 spline point 2 * @param {number[]} p3 spline point 3 * @param {number} dimensions number of dimensions in the input and output vectors * @param {number} f between 0..1 * @param {number} alpha between 0..1 */ export function computeNonuniformCaltmullRomSplineDerivative(result_value: number[], result_value_offset: number, result_derivative: number[], result_derivative_offset: number, p0: number[], p1: number[], p2: number[], p3: number[], dimensions: number, f: number, alpha: number): void; //# sourceMappingURL=computeNonuniformCaltmullRomSplineDerivative.d.ts.map