@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
10 lines • 399 B
TypeScript
/**
* Using Smith inverse-square bounded approximation
* @see "An Inexpensive BRDF Model for Physically-based Rendering" by Christophe Schlick
* @param {number} distance
* @param {number} min
* @param {number} max
* @return {number}
*/
export function interpolate_irradiance_smith(distance: number, min: number, max: number): number;
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