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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Using Smith inverse-square bounded approximation * @see "An Inexpensive BRDF Model for Physically-based Rendering" by Christophe Schlick * @param {number} distance * @param {number} min * @param {number} max * @return {number} */ export function interpolate_irradiance_smith(distance: number, min: number, max: number): number; //# sourceMappingURL=interpolate_irradiance_smith.d.ts.map