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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Performs a polar decomposition of a 2x2 matrix. * This function decomposes a 2x2 matrix `m` into two matrices, `R` and `S`, * such that m = S * R, where: * - R is a 2x2 orthogonal matrix (representing a rotation). * - S is a 2x2 symmetric positive semi-definite matrix. * The input matrix `m` and output matrices `R` and `S` are stored in a flattened, * transposed format (consistent with the Taichi programming language convention). * * @param {number[]} R Output: 2x2 orthogonal matrix (rotation), stored as a flattened * array [c, s, -s, c], where 'c' is the cosine and 's' is the sine of the rotation * angle. Modified in-place. * @param {number[]} S Output: 2x2 symmetric positive semi-definite matrix, * stored as a flattened array. Modified in-place. * @param {number[]} m Input: 2x2 matrix, stored as a flattened, *transposed* array [a, b, c, d], * representing the matrix [[a, c], [b, d]]. Will be read from, but NOT modified. */ export function m2_polar_decomp(R: number[], S: number[], m: number[]): void; //# sourceMappingURL=m2_polar_decomp.d.ts.map