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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Using Shirman and Abi-Ezzi method, compute bounding sphere of points, then build a cone from that * @see L.A. Shirman and S.S. Abi-Ezzi, The cone of normals technique for fast processing of curved patches, Computer Graphics Forum, 12 (1993), 261-272. * @param {ConicRay} result * @param {Iterable<TopoTriangle>} faces */ export function computeTriangleClusterNormalBoundingCone(result: ConicRay, faces: Iterable<TopoTriangle>): void; import { ConicRay } from "../../../ConicRay.js"; //# sourceMappingURL=computeTriangleClusterNormalBoundingCone.d.ts.map