@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
9 lines • 564 B
TypeScript
/**
* Using Shirman and Abi-Ezzi method, compute bounding sphere of points, then build a cone from that
* @see L.A. Shirman and S.S. Abi-Ezzi, The cone of normals technique for fast processing of curved patches, Computer Graphics Forum, 12 (1993), 261-272.
* @param {ConicRay} result
* @param {Iterable<TopoTriangle>} faces
*/
export function computeTriangleClusterNormalBoundingCone(result: ConicRay, faces: Iterable<TopoTriangle>): void;
import { ConicRay } from "../../../ConicRay.js";
//# sourceMappingURL=computeTriangleClusterNormalBoundingCone.d.ts.map