@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
26 lines • 964 B
TypeScript
/**
*
* @param {TetrahedralMesh} mesh
* @param {number} tet
* @param {number} neighbour_id
* @param {function(string):*} consumer
* @return {boolean}
*/
export function validate_neighbour(mesh: TetrahedralMesh, tet: number, neighbour_id: number, consumer: (arg0: string) => any): boolean;
/**
*
* @param {TetrahedralMesh} mesh
* @param {number} tet
* @param {function(problem:string):*} consumer
*/
export function validate_tetrahedron_neighbourhood(mesh: TetrahedralMesh, tet: number, consumer?: typeof noop): boolean;
/**
*
* @param {TetrahedralMesh} mesh
* @param {ArrayLike<number>|number[]|Float32Array} points
* @param {function(problem:string):*} [consumer]
* @returns {boolean}
*/
export function validate_tetrahedral_mesh(mesh: TetrahedralMesh, points: ArrayLike<number> | number[] | Float32Array, consumer?: typeof noop): boolean;
import { noop } from "../../../function/noop.js";
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