@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
17 lines • 753 B
TypeScript
/**
* TODO this produces increasingly incorrect when planes diverge
* Interpolate between two planes in linear space
* @param {number[]} destination
* @param {number} destination_offset
* @param {number} a_normal_x
* @param {number} a_normal_y
* @param {number} a_normal_z
* @param {number} a_constant
* @param {number} b_normal_x
* @param {number} b_normal_y
* @param {number} b_normal_z
* @param {number} b_constant
* @param {number} t
*/
export function plane3_lerp(destination: number[], destination_offset: number, a_normal_x: number, a_normal_y: number, a_normal_z: number, a_constant: number, b_normal_x: number, b_normal_y: number, b_normal_z: number, b_constant: number, t: number): void;
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