@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
59 lines (35 loc) • 1.32 kB
TypeScript
import Vector3 from "../../Vector3";
export class AABB3 {
x0: number
y0: number
z0: number
x1: number
y1: number
z1: number
readonly centerX: number
readonly centerY: number
readonly centerZ: number
readonly width: number
readonly height: number
readonly depth: number
constructor(x0?: number, y0?: number, z0?: number, x1?: number, y1?: number, z1?: number)
setBounds(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void
setBoundsUnordered(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void
getCenter(target: Vector3): void
getCenterX(): number
getCenterY(): number
getCenterZ(): number
getExtents(target: Vector3): void
getExtentsX(): number
getExtentsY(): number
getExtentsZ(): number
expandToFit(box: AABB3): void
_expandToFitPoint(x: number, y: number, z: number): boolean
setNegativelyInfiniteBounds(): void
setInfiniteBounds(): void
distanceToBox(other: AABB3): number
applyMatrix4(matrix: ArrayLike<number>): void
equals(other: AABB3): boolean
copy(other: AABB3): void
_isBelowPlane(nx: number, ny: number, nz: number, constant: number): boolean
}