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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import Vector3 from "../../Vector3"; export class AABB3 { x0: number y0: number z0: number x1: number y1: number z1: number readonly centerX: number readonly centerY: number readonly centerZ: number readonly width: number readonly height: number readonly depth: number constructor(x0?: number, y0?: number, z0?: number, x1?: number, y1?: number, z1?: number) setBounds(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void setBoundsUnordered(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void getCenter(target: Vector3): void getCenterX(): number getCenterY(): number getCenterZ(): number getExtents(target: Vector3): void getExtentsX(): number getExtentsY(): number getExtentsZ(): number expandToFit(box: AABB3): void _expandToFitPoint(x: number, y: number, z: number): boolean setNegativelyInfiniteBounds(): void setInfiniteBounds(): void distanceToBox(other: AABB3): number applyMatrix4(matrix: ArrayLike<number>): void equals(other: AABB3): boolean copy(other: AABB3): void _isBelowPlane(nx: number, ny: number, nz: number, constant: number): boolean }