@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
50 lines (29 loc) • 1 kB
TypeScript
import Vector2 from "../../Vector2";
export default class AABB2 {
x0: number
y0: number
x1: number
y1: number
readonly centerX: number
readonly centerY: number
readonly width: number
readonly height: number
constructor(x0: number, y0: number, x1: number, y1: number)
constructor()
set(x0: number, y0: number, x1: number, y1: number): void
copy(other: AABB2): void
clone(): AABB2
equals(other: AABB2): boolean
setBoundsUnordered(x0: number, y0: number, x1: number, y1: number): void
getCenter(result?: Vector2): Vector2
getHeight(): number
getWidth(): number
computeArea(): number
grow(size: number): void
shrink(size: number): void
_expandToFitPoint(x: number, y: number): void
setNegativelyInfiniteBounds(): void
lineIntersectionPoint(v0: Vector2, v1: Vector2, result: Vector2): boolean
toJSON(): any
fromJSON(json: any): void
}