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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import Vector2 from "../../Vector2"; export default class AABB2 { x0: number y0: number x1: number y1: number readonly centerX: number readonly centerY: number readonly width: number readonly height: number constructor(x0: number, y0: number, x1: number, y1: number) constructor() set(x0: number, y0: number, x1: number, y1: number): void copy(other: AABB2): void clone(): AABB2 equals(other: AABB2): boolean setBoundsUnordered(x0: number, y0: number, x1: number, y1: number): void getCenter(result?: Vector2): Vector2 getHeight(): number getWidth(): number computeArea(): number grow(size: number): void shrink(size: number): void _expandToFitPoint(x: number, y: number): void setNegativelyInfiniteBounds(): void lineIntersectionPoint(v0: Vector2, v1: Vector2, result: Vector2): boolean toJSON(): any fromJSON(json: any): void }