UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

10 lines 730 B
/** * Perform linear optimization across the tree, similar to rotations, but we support somewhat arbitrary depth and all possible permutations * Note that the root does not move, but everything below the root is subject to change * @see "Fast Parallel Construction of High-Quality Bounding Volume Hierarchies" by Kerras, NVIDIA 2013 * @param {BVH} bvh * @param {number} [root] where to start optimization, only nodes below this one will be considered * @param {number} [treelet_size] the larger the size - the more optimization opportunities, but it gets exponentially slower */ export function ebvh_optimize_treelet(bvh: BVH, root?: number, treelet_size?: number): void; //# sourceMappingURL=ebvh_optimize_treelet.d.ts.map