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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export declare class BVH { readonly root: number node_capacity: number readonly data_buffer: ArrayBuffer allocate_node(): number release_node(node: number): void insert_leaf(node: number): void remove_leaf(node: number): void node_is_leaf(node: number): boolean collect_nodes_all(destination: ArrayLike<number>, destination_offset: number): void node_set_aabb_primitive(node_id: number, x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void node_set_aabb(node: number, aabb: ArrayLike<number>): void node_get_aabb(node: number, aabb: ArrayLike<number>): void node_set_user_data(node: number, data: number): void node_get_user_data(node: number): number node_set_child1(node: number, child1: number): void node_get_child1(node: number): number node_set_child2(node: number, child1: number): void node_get_child2(node: number): number node_set_parent(node: number, parent: number): void node_get_parent(node: number): number node_set_height(node: number, height: number): void node_get_height(node: number): number node_move_aabb(node: number, new_aabb: ArrayLike<number>): void swap_nodes(node_a_id: number, node_b_id: number): boolean release_all(): void trim(): void }