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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import View, {IViewSignals} from "../../../src/view/View"; import Quaternion from "../../../src/core/geom/Quaternion"; import Signal from "../../../src/core/events/signal/Signal"; interface ISignals extends IViewSignals { readonly axisSelected: Signal<string> } interface IDirectionStyle { near_fill?: string near_stroke_width?: number near_stroke_color?: string far_fill?: string far_stroke_width?: number far_stroke_color?: string } interface IOptions { size?: number, padding?: number, bubbleSizePrimary?: number, bubbleSizeSecondary?: number, lineWidth?: number, fontSize?: string, fontFamily?: string, fontWeight?: string, fontColor?: string, fontYAdjust?: number, selectionFontColor?: string, axisStyles?: { px?: IDirectionStyle, py?: IDirectionStyle, pz?: IDirectionStyle, nx?: IDirectionStyle, ny?: IDirectionStyle, nz?: IDirectionStyle, } } export class BlenderCameraOrientationGizmo extends View { constructor(options?: IOptions) on: ISignals orientation: Quaternion | null update(): void }